I work where product thinking, interaction and visual craft need to become one clear experience.

Based in France, I move from early product questions to polished interfaces — shaping the system as carefully as the final detail.

AI / IN PRACTICE

I use AI to move from product questions to testable decisions — without outsourcing judgment.

EURÊKA

Designing and building together

I use Codex alongside Xcode to prototype interaction rules, inspect implementation constraints and turn decisions into working SwiftUI — then I test and refine the actual experience.

PRÉSENCE

Turning product work into clear evidence

I built a local editorial workspace that connects real Dev Log decisions to reviewable LinkedIn drafts, carousel formats and motion-ready scenes.

PRODUCT PRACTICE

Faster exploration, human direction

I use AI for structured exploration, prototypes and documentation. The framing, trade-offs, visual craft and final product call remain mine.

Selected experience

What I brought, and what each chapter made visible.

EURÊKA

PRODUCT DESIGNER / BUILDER

Product direction, interaction system and iOS execution.

JUS MUNDI

BRAND DESIGNER / VISUAL SYSTEM

A modular art direction connecting legal intelligence, editorial communication and reusable digital components.

LA RUCHE QUI DIT OUI!

ART DIRECTOR

Art direction and visual communication for a food and community platform.

GAMING LA KOUR

HEAD OF DESIGN & COMMUNICATION

Design direction across culture, community and live experiences.

GLADY

LEAD BRAND DESIGNER

A scalable system connecting brand, communication and product surfaces.

FEDER / WARNER MUSIC

ART DIRECTOR

Eight years shaping an evolving artist identity across releases, campaigns and physical editions.

I bring visual craft, systems thinking and product clarity to teams building useful things.

HELLO@HAVERY.STUDIOLINKEDINSELECTED WORK